Body1_v
=======
  Textures:
    - NewRingbeamBody
    - NewSearchbeamEnv
        Offset: -0.4150390625, 0
        Scale: 1.77734375, 1.279296875
    - NewSearchbeam01Bump

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -98
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -98, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



Body2_v
=======
  Textures:
    - NewRingbeamBody

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -118
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -118, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -118, multiply by 2



Ray_v
=====
  Textures:

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 80, 56, 44, -89
    - 68, 4, 12, 0
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = (lerp from (68, 4, 12) to (255, 255, 255) using (80, 56, 44)), then add (80, 56, 44), multiply by 2
         A = 0, then add -89, multiply by 2



lambert3_v
==========
  Textures:
    - BallBeamer3
    - NewRingbeamEnv2
        Scale: 1.1962890625, 1.1962890625
    - BallBeamerB
        Scale: 4.3798828125, 0.537109375

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -98
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -98, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



lambert4_v
==========
  Textures:
    - BallBeamer3
    - NewRingbeamEnv2
        Scale: 1.07421875, 1.07421875
    - BallBeamerB
        Scale: 0.498046875, 0.498046875
        Rotation: 0.499984740745262

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -98
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -98, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



Body2_v(2)
==========
  Textures:
    - NewRingbeamBody

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -118
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -118, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -118, multiply by 2
